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Donkey Konga

Donkey Konga

North American box art

Developer(s) Namco
Publisher(s) Nintendo
Director(s) Hiroyuki Onoda
Producer(s) Hiroshi Igarashi
Designer(s) Hiromi Endo
Artist(s) Naruhisa Kawano
Toki Iida
Composer(s) Junko Ozawa
Series Donkey Kong
Platform(s) Nintendo GameCube
Release date(s) Donkey Konga
  • JP December 12, 2003
  • NA September 27, 2004
  • EU October 15, 2004
  • AUS October 28, 2004[1]
Donkey Konga 2
  • JP July 1, 2004
  • NA May 9, 2005
  • EU June 3, 2005
Donkey Konga 3
  • JP March 17, 2005
Genre(s) Music game
Mode(s) Single-player, multiplayer

Donkey Konga (ドンキーコンガ Donkī Konga) is a GameCube rhythm video game starring the ape Donkey Kong, developed by Namco and published by Nintendo. Instead of the standard GameCube controllers, the game is intended to be played with a special controller called the DK Bongos that resemble two small bongo drums.

Donkey Konga was developed by the same team of people who made the Taiko: Drum Master series for the PlayStation 2. The tracks include hits such as "Louie Louie", "We Will Rock You", "Shining Star", "Rock Lobster" and "Losing My Religion". There are tracks from the Mario series, the The Legend of Zelda series and other Nintendo related music.

The Japanese, PAL, and US versions have different track lists. The different versions have around 30 tracks resp. around 55 in Donkey Konga 3.


  • Story 1
  • List of Musics 2
  • Sequels 3
    • Donkey Konga 2: Hit Song Parade! 3.1
    • Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku 3.2
  • Aftermath 4
  • Reception 5
    • Donkey Konga 5.1
    • Donkey Konga 2 5.2
  • References 6
  • External links 7


Donkey Kong and Diddy Kong are hanging out at the beach one day when they come across some mysterious objects that resemble barrels. Fearing they had something to do with King K. Rool, they take them to Cranky Kong. Cranky explains that they are bongos, so Donkey tries playing them. Diddy tries to do so as well. Then, when Donkey claps, the bongos started glowing. Cranky explained that the bongos had some kind of power inside them. Donkey and Diddy continue to play the bongos, but they both play terribly. Cranky advises them to practice. At first they are against this, but then they realize if they can become successful in playing the bongos, they could afford as many bananas as they wish, so they start practicing.

List of Musics


Donkey Konga 2: Hit Song Parade!

Donkey Konga 2 (ドンキーコンガ2 Donkī Konga Tsū)—Marketed in Japan as "Donkey Konga 2: Hit Song Parade!" is the 2004 sequel to Donkey Konga for the Nintendo GameCube, a video game where the player must pound on a special, barrel-like controller called the DK Bongos along with a selected song.

The main selling point of Donkey Konga 2 is over 30 new tracks to play with the Bongos. Other features include slightly improved graphics, the inclusion of some classic Donkey Kong characters and a variety of new minigames.

This is the only Donkey Kong game to be rated T for teen, as it contained Lyrics not suitable for younger players.

Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku

Donkey Konga 3 (ドンキーコンガ3 食べ放題!春もぎたて50曲♪ Donkī Konga Surī: Tabe-houdai! Haru Mogitate 50 Kyoku, Donkey Konga 3: All You Can Eat! Spring 50 Music Works Mix) is a music video game in the Donkey Kong series developed by Namco and published by Nintendo. Before the second installment was released in North America, Nintendo and Namco had already started plans for the third game in the series, which, unlike the first two Donkey Konga games, was eventually released only in Japan in early 2005.

Donkey Konga 3 features a total of 57 track (includes the all new track), over 20 track more than the first two games. 35 of these tunes are the usual classical, pop, and game selections, but an extra 21 tunes from Nintendo Famicom games are included. It also features all new minigames.


Namco would continue to produce Taiko no Tatsujin games for the Nintendo Wii. A few songs were used in this series that were also used in Donkey Konga as well. The Taiko no Tatsujin games were only released in Japan with the exception of the North America release of Taiko: Drum Master for the PlayStation 2 and mobile phones.


Donkey Konga

Aggregate scores
Aggregator Score
GameRankings 77.67%[2]
Metacritic 76/100[3]
Review scores
Publication Score
Edge 7/10[4]
EGM 7.5/10[5]
Eurogamer 6/10[6]
Famitsu 31/40[7]
Game Informer 7/10[8]
GamePro [9]
Game Revolution B[10]
GameSpot 7.5/10[11]
GameSpy [12]
IGN 8.5/10[13]
Nintendo Life [14]
Nintendo Power 4.2/5[15]
Maxim 8/10[16]
The Sydney Morning Herald [17]

Donkey Konga has received aggregate scores of 76 out of 100 at Metacritic[3] and a 77.67% at GameRankings.[2]

Maxim gave the game a score of eight out of ten and said that four bongos should be added "to create a frenzied, unholy din suitable for ritual virgin sacrifice."[16] The Sydney Morning Herald gave it four stars out of five and stated: "The beginner's level is a breeze, but Konga later becomes deliciously challenging, with hilarity-inducing flustered panic as you start to fall behind and surprising levels of concentration required to clap instead of drum. Hysteria soon prevails."[17] The New York Times, however, gave it a mixed review and said, "Before you buy Konga, try clapping along with every song on the radio for half an hour and see how you feel at the end."[18]

Donkey Konga won an award at the Game Developer's Conference for the best "Innovation" in 2005.[19]

Donkey Konga 2

Aggregate scores
Aggregator Score
GameRankings 71.38%[20]
Metacritic 69/100[21]
Review scores
Publication Score
Eurogamer 5/10[22]
Game Informer 7/10[23]
GameSpot 6.9/10[24]
GameSpy [25]
GameTrailers 8/10[26]
GameZone 7.8/10[27]
IGN 8/10[28]
Nintendo Power 3.9/5[29]
Detroit Free Press [30]

Donkey Konga 2 was met with average to mixed reception upon release, as GameRankings gave it a score of 71.38%,[20] while Metacritic gave it 69 out of 100.[21]


  1. ^ "Updated Australian Release List – 24/10/04".  
  2. ^ a b "Donkey Konga for GameCube".  
  3. ^ a b "Donkey Konga for GameCube Reviews".  
  4. ^ Edge staff (February 2004). "Donkey Konga".  
  5. ^ EGM Staff (November 2004). "Donkey Konga".  
  6. ^ Bramwell, Tom (2004-10-12). "Donkey Konga Review".  
  7. ^ "ドンキーコンガ".  
  8. ^ Helgeson, Matt (November 2004). "Donkey Konga".  
  9. ^ Test Monkey (November 2004). "Donkey Konga Review for GameCube on".  
  10. ^ Liu, Johnny (2004-10-18). "Donkey Konga Review".  
  11. ^ Davis, Ryan (2004-09-27). "Donkey Konga Review".  
  12. ^ Theobald, Phil (2004-09-24). "GameSpy: Donkey Konga".  
  13. ^ Castro, Juan (2004-09-23). "Donkey Konga".  
  14. ^ Willington, Peter (2011-07-16). "Donkey Konga (GameCube) Review". NintendoLife. Retrieved 2014-03-30. 
  15. ^ "Donkey Konga".  
  16. ^ a b Porter, Alex (2004-09-27). "Donkey Konga".  
  17. ^ a b Hill, Jason (2004-10-28). "Soccer sorcery".  
  18. ^ Herold, Charles (2004-12-09). "New Breed of Games Is Not All Thumbs".  
  19. ^ "Game Developers Choice Online Awards 5th Annual GDCA".  
  20. ^ a b "Donkey Konga 2 for GameCube". GameRankings. Retrieved 2014-03-30. 
  21. ^ a b "Donkey Konga 2 Critic Reviews for GameCube". Metacritic. Retrieved 2014-03-30. 
  22. ^ Bramwell, Tom (2005-06-13). "Donkey Konga 2 Review". Eurogamer. Retrieved 2014-03-30. 
  23. ^ "Donkey Konga 2". Game Informer (147): 121. July 2005. 
  24. ^ Davis, Ryan (2005-05-06). "Donkey Konga 2 Review". GameSpot. Retrieved 2014-03-30. 
  25. ^ Vasconcellos, Eduardo (2005-06-02). "GameSpy: Donkey Konga 2". GameSpy. Retrieved 2014-03-30. 
  26. ^ "Donkey Konga 2, Review".  
  27. ^ Watkins, Rob (2005-07-04). "Donkey Konga 2 - GC - Review".  
  28. ^ Castro, Juan (2005-05-04). "Donkey Konga 2". IGN. Retrieved 2014-03-30. 
  29. ^ "Donkey Konga 2". Nintendo Power 192: 97. June 2005. 
  30. ^ Crumm, David; Crumm, Benjamin (2005-05-29). "'Donkey Konga 2'".  

External links

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