Fce ultra

Opening a ROM file in FCEUX in Ubuntu
Initial release August 2, 2008; 5 years ago (2008-08-02)
Stable release 2.2.2 / September 23, 2013; 9 months ago (2013-09-23)
Preview release Interim Build 3015 / September 24, 2013; 9 months ago (2013-09-24)
Written in C++
Operating system Cross-platform
Type Emulator
License GNU General Public License

FCEUX is an open source Nintendo Entertainment System and Family Computer Disk System emulator. It is a merger of various forks of FCE Ultra.

Multiplayer support

The Win32 version of FCEUX does not currently support TCP/IP network play functionality. The most recent win32 version to support this feature was FCE Ultra 0.98.9.[1] TCP/IP support is currently working in the SDL port of FCEUX.


An integrated GTK2 GUI was added to the SDL port of FCEUX in version 2.1.3. This GTK GUI depreciated the previous python frontend, gfceux.[2]

It has been ported to DOS, Linux (with either SVGAlib or X), Mac OS X (its SDL port should also work on other Unix-like platforms such as FreeBSD, Solaris and IRIX), Windows, GP2X,[3] PlayStation Portable,[4][5] the Nintendo GameCube, Wii,[6] PlayStation 2 and Pepper Pad.


FCE Ultra was forked from FCE. Its last full release was version 0.98.12 in August 2004, while a pre-release version 0.98.13-pre was released in September 2004 as source code only. After that, development appeared to stop and the homepage and forums for the emulator were taken down.

In the absence of official development, many forks of FCE Ultra were created. Most notable are FCEU-MM, which supports many new and unusual mappers,[7] FCEU Rerecording, which incorporates many useful features for tool-assisted speedruns,[8] and FCEUXD SP, which adds a number of debugging utilities.[9]

In March 2006 it was resurrected[10] and shortly thereafter a project was initiated to combine all the forks into one new application called FCEUX, which attracted collaboration from many authors of the various forks of FCE Ultra.

FCEUX was first publicly released on August 2, 2008. This fork of the emulator has continued steady development since then, allowing the other forks to become deprecated, and now has features the original FCE Ultra does not, such as native movie recording support and the ability to extend, enhance, or alter gameplay with Lua scripts. Thus it has become far more advanced than its predecessors.[11]


FCE was written by Bero. FCE Ultra was written by Xodnizel. It was resurrected by Anthony Giorgio and Mark Doliner. The FCEUX project was initiated by Zeromus and Sebastian Porst. Additional authors joined the group prior to its first release, including mz, Andrés Delikat, nitsujrehtona, maximus, CaH4e3, qFox and Lukas Sabota (punkrockguy318). Other contributors have included Aaron O'Neal, Joe Nahmias, Paul Kuliniewicz, Quietust, Parasyte, bbitmaster, blip, nitsuja, Luke Gustafson, UncombedCoconut, Jay Lanagan, Acmlm, DWEdit, Soules, radsaq, qeed, Shinydoofy, ugetab and Ugly Joe.[11][12][13][14]

See also


External links

  • FCEUX home page
  • SourceForge.net
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